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This article contains Fuga: Melodies of Steel spoilers, continue at your own risk.

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Fuga: Melodies of Steel (戦場のフーガ, lit. "Fugue on the Battlefield") is the newest installment to the Little Tail Bronx series. This game is in the perspective of 12 Children who commandeer the Taranis, a large tank, as they take on the Berman Empire.

A standard and deluxe edition are currently available and are both digital. The deluxe edition includes a digital art book, soundtrack and bonus DLC.

The game was originally slated to release in late 2019, but was then delayed to early 2020. It was delayed yet again to July 29th, 2021 (JST).

The game has a spin-off animated comic titled "Fuga: Comedies of Steel" and will also be seeing a manga adaptation by Takafumi Adachi, beginning serialization sometime in 2021.[1]


Story is under construction.

The story begins in "How it All Began", where the children stumble upon a cave home to the Taranis. Nobody knows of what the tank actually is, though, with Mei and Malt thinking it could be God. The adults of the village warn the children to never approach the cave again.

As news spreads of the Berman Empire's rising dominance over the Free Lands of Gasco, Malt & Mei's grandfather reassures the two that Petit Mona would remain safe. However, the empire soon destroys the village and take the adults hostage. Luckily the children are hid away from the army thanks to Hanna's mother. She instructs the trio to run back to the mountain cave.

On their way there, Malt, Mei and Hanna meet up with Boron, Kyle and Socks. All of them continue rushing to the Taranis's cave, with Socks being the first to identify it as a tank. Upon this realization the boys swiftly investigate the control room and manage to bring the massive vehicle to life. The Taranis immediately makes its way to Petit Mona where it nearly tramples over the Berman army. This immense amount of power shocks Malt, though despite witnessing how destructive it can be he continues to refer to it as God.

Secret Movie

A secret movie is available to view in the game after unlocking all of the title screen's gears. The short movie features a series of rough drawings and a vague prologue.

The children's struggle continues when the Taranis reawakens with a few hostages (who appear to be Socks, Boron, Hannah, Mei, and Britz). In order to save them, the remaining few children board the Tarascus and wage war with whoever has kidnapped their friends. At the end of the secret movie, Malt mutters vengeful words of hunting down & killing whoever has hurt his loved ones.

A new unknown child is introduced in this movie and Wappa is absent. The main antagonist appears to be the Taranis' last sacrifice in the best ending of Fuga.

CC2 is currently addressing the lack of global subtitles for this movie.


Unlike the other two entries in the Little Tail Bronx series, where the player controls a Robo that can walk around & toss enemies, you take control of your squad in turn-based combat with prominent JRPG elements.

Fuga SS EN 04.jpg

During battles you must ward off a number of enemies who come in waves. To do so, each available teammate takes turns attacking with unique abilities. Some of these abilities can stagger enemies out of a turn, allowing the player to get an advantage. Knowing the enemies' weaknesses is also the key to victory.

When the player isn't in battle the game enters an "Intermission", where you can interact with your teammates to increase friendship, earn experience, and learn new abilities. During these you can also go on expeditions to fight enemies and gather items, all while avoiding traps.

In Intermissions, you can talk with teammates & explore the Taranis

The Taranis is customizable in many ways. The player can upgrade the tank with experience and certain item combos. Teammates can also be organized to man certain parts of the tank, which can significantly improve abilities depending on bond levels and the team's overall stats.

Fuga is difficult to play by design, pitting the player against tough decision making. Losing in a battle will reset the player back to either during or right after the last intermission. If the player does not want to regress back to the last save point while in a pinch, they can choose to fire the Soul Cannon. Using this ability will cause an immense amount of damage against your enemy at the cost of a teammate's life. Sacrifice is the only way to utilize the Taranis's super weapon and use of it will affect the game's ending.


Fuga was first announced in March 2019 as part of CyberConnect2's self-publishing initiative titled "Trilogy of Vengeance", being developed alongside Tokyo Ogre Gate & Cecile. All three games were conceived under the company's "NEXT PLAN" agenda, which aims to have CC2 develop self-published titles for the next decade.[2] Fuga is the first of all three games to release, with it being the biggest priority within the company.

The game was originally slated for a late 2019 release before being pushed into early 2020. While the COVID-19 pandemic served as a factor to the game being pushed even further back into 2021, the true reason for these delays is due to constant revisions to the game.[3] The development team was not satisfied with the quality of the game during the first two delays and would strive to further flesh out the final product.

A physical release was planned for Fuga back in 2019 as there was a significant demand for one from fans.[4] This plan, however, had fallen flat as CC2 would later announce that the game would be a digital-only release.[5] Despite this, director Yoann Gueritot continues to subtly hint that this idea may come back to fruition.

According to CyberConnect2, Fuga, despite being set in the same world of Little Tail Bronx as Tail Concerto and Solatorobo, has no connection with the latter two. It is a completely new work that is independent and complete by itself, so players can play it without knowing any of the lore from the previous games.[6] Fuga still makes fairly frequent references to Solatorobo despite this claim.


The main theme to Fuga, titled "Flower on the Trails" (轍に咲く花)[7], is composed by LieN, making their return to the Little Tail Bronx series since Little Tail Story. The non-lexical words "リンサヤラ リナルーサ サヤラー" / "Rinsayara Rinaluusa Sayaraa" sung throughout the song are a callback to Solatorobo's "And Then, to CODA" which used the phrase just as liberally.



  • Nobuteru Yūki (Promotional Art & Title Screen)

Guest Artists:



  • Many of the guests artists who created the game's end cards were previous guests in the Kemono Project's Kemono Magazine and/or have worked with CC2 previously on other projects.
  • As with Tail Concerto and Solatorobo, Fuga continues the trend of using a fictitious language in its main theme song. Though this marks the first time that the same phrase is reused in a new title.
  • Fuga, or "fugue" in its original Japanese title, is in reference to a musical fugue, a writing technique where one voice is imitated by others within a song. The concept of one following or chasing another in this musical technique ties into the gameplay and story symbolically.
  • In past titles, the names of most of the lead & supporting casts would come from French pastries and other foods of the same origin. Fuga's cast of characters have a wider range of name origins, many being German, Hungarian, and Italian while still retaining French inspiration. This suits the game as the overall story is based off of World War 2.
  • The game was to feature much more varied expressions and animations with the children's 3D models, however it seems that many of these got scrapped.
    • This includes a small series of unfinished animations that were intended to be used for children chosen to sacrifice themselves to the Soul Cannon. They would be shown anticipating the event and then walking down towards the chamber.
  • A series of removed intermission wishes show that the children would have been able to manage different sorts of laundry and want to read comics.
  • The library was originally going to feature the game's soundtrack much like Solatorobo.
Spoilers: Expand to read.
  • The game's true ending reveals to be technically a prequel to Solatorobo, with several connections to it:
    • Several areas the Taranis go through are locations in Solatorobo, such as Baset, Mau, and Shetland. This is because Gasco is what the Shepherd Republic was before becoming an archipelago.
    • Malt and Socks' Link Events discuss the possibility of a bipedal tank, this becomes true with the DAHAK-AZI03 being made by his descendant Merveille Million.
    • In chapter 11, in the background of the underground passageway in Malamute shows what could likely be Lares, one of the Titano-Machina that threatened the Shepherd Republic.
    • Sheena's people, through her Link Events, are implied to be predecessors of the Paladins, Elh and Beluga's clan.
    • The man who appears in the true ending is voiced by Tomohiro Tsuboi, Baion's voice actor. This cements the fact that Baion had awakened some time after the events of Fuga and is aware of how the war panned out.
    • A picture of Red in his trance form is shown briefly before the game ends.


External Links

Official Website (Japanese)
Official Website
Official Twitter (Japanese)
Official Twitter
Steam Page
eShop Page
eShop Page (Japanese)
Microsoft Store Page
Microsoft Store Page (Japanese)
PlayStation Store Page
PlayStation Store Page (Japanese)
Epic Games Store Page
Epic Games Store Page (Japanese)